All or Nothing(and more important stuff)

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    Hello all! It's been a really fucking long time since I've actually written a journal concerning my work! So listen up and don't look away until you've hit the bottom!
    First and foremost, I'll come right out and say that I have no news concerning Boiling Blood, Skybanders, or Ravenfist. No, I have not cancelled any of them, Yes, I still have every intent to put them out ASAP, No, I do not have any specific time stamp in mind. Quite frankly, I have no idea when I'm going to work on them.
    The reason for this is because, if you've been paying attention to me for the last, like, two months, you'll know that I've been doing entirely different things here. What with all this freehand pixel art and experimentation...god, I've been busy. This is due to the fact that I'm focusing on more and more on pixel art as an art form and as a career. Not a serious career, though, just a hobby career. I've gained a lot more respect for pixel art. I like to think of it as graffiti on a computer screen.
    Moving on, remember how, at one point, I had this whole thing about making games, and then it just sort of nodded off? Yes, well, I figured if I sucked that bad at actually making games, I should probably focus on my other, more polished hobbies. However, I've recently been diving into the game-making world, and I am, for the third time, revamping the idea behind All or Nothing. Originally, the idea behind AoN was a fighting game featuring the cast from River City Ransom EX. Then, it shifted over to a hefty load of characters whose only premise was that their game contained violence of some sort. Now, the game has a more original idea behind it.
    Take a bunch of characters from your favorite old-school beat 'em ups. Not just "beat 'em up" as a broad term; I mean retro arcade, multi-plane, punch-punch-kick style beat 'em ups like Final Fight, Streets of Rage, Double Dragon, and yes, River City Ransom. Take a few of those characters, put them in 8-bit, throw them in a Smash Bros. style game. That is the new, and probably final focus for All or Nothing. So, since I lack a team to develop AoN, or at least the money to fund one, I'll have to make it by myself, from the ground up. Which will take a lot of time. Once I'm able to do this, I'll Kickstart a small amount of dough to hire someone to help out, and we'll bang it out, clean cut. Wish me luck!
    That's all I have for today, so Until Next Time, my friends! I love you guys!

PS. Here's hoping that the Excitebiker makes it into Super Smash Bros. 4!
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